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Season 7 brings big changes!

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Season 7 brings big changes!

Post by igoDrMacro on Mon Apr 09, 2012 6:53 pm

Season 7 kicks off today, and with it brings HUGE changes to the matchmaking system.

"As a one-season experiment, we will be slightly relaxing the matchmaking settings in Season 7 to introduce more variety into the ladder. In practical terms, this means you won't always be evenly matched with your opponent. You'll regularly compete with players at slightly higher or lower skill levels, resulting in what should be a more well-rounded experience. These adjustments to the matchmaking system could also result in some players earning faster league promotions for stringing together wins against higher-ranked opponents."
-or losing your Arse, lol

also some map changes:
Removed:
Shattered Temple
Added:

Daybreak LE

Metropolis

Ohana

Since I won't be able to play until this weekend, Sad someone should post what they think of the changes to matchmaking as well as the new maps. Let me know how its working.


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Changes removed...?

Post by igoDrMacro on Thu Apr 12, 2012 5:01 pm

We previously announced that we intended to “loosen” the range of opponents chosen in matchmaking, causing the game to occasionally match opponents that were a bit more disparate from one another in skill than before. This change was carried out, we have carefully evaluated the results we’re seeing, and we have decided to roll back the change for now.

What we saw with this experiment were undesirable consequences for players at the far ends of the range of skill, and we have now returned to the previous matchmaker tuning -- settings that were in use for a long time before this trial. Nonetheless, we may make further adjustments to the matchmaker in the future.

Thank you very much for your participation and feedback on this!

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Re: Season 7 brings big changes!

Post by igoDrMacro on Tue Apr 24, 2012 10:02 am

Ok all, I know this is crazy, but Blizzard is bringing the Season 7 changes back in.
"With the launch of Season 7, we briefly relaxed matchmaking settings to occasionally match players with opponents that were slightly more or less skilled. We quickly found that these changes had undesirable consequences for players at the extreme ends of the skill range, and reverted to the previous matchmaking settings in response. After analyzing the data and reviewing player feedback, we found that the loosened matchmaking settings had a positive impact on many players that weren’t playing at those extremes.
With that in mind, we are now ready to move back to the more relaxed matchmaking system, after making some improvements to correct the issues we were seeing at the extreme ends. Players should find that a larger proportion of their matches are against opponents of similar skill, but there is some room to allow players to compete against easier and more difficult opponents. As a result of this change, players at the highest and lowest ends of the skill ranges should no longer be negatively impacted by the loosened matchmaking changes.
Matchmaking will not be more relaxed at the highest skill levels. In fact, we’ve tuned matchmaking at the very high end to favor more competitive matches over faster matchmaking. While this may have some impact on wait times, we believe that this adjustment will improve the ladder experience for high level players and make practicing on the ladder better than it has ever been.
As always, we will continue to monitor the effects of these changes and make further adjustments if necessary."

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