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Sins of a Solar Empire BETA gets overhaul.

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Sins of a Solar Empire BETA gets overhaul.

Post by igoMOTTZILLA on Thu May 03, 2012 4:04 pm

Those of you who pre-ordered SOSE: Rebellion and received BETA probably wonder what the 50mb update all entailed. On the top it read this: "NOTE: THIS VERSION IS NOT SAVE GAME OR REPLAY COMPATIBLE! not sure what this is about, but here is the list of changes.


Change Log:

[ Graphics ]

Splash loading screen added to provide player feedback while assets are being loaded.

Added large debris pieces for all capital ships and titans (per race).

Shield shader updated slightly to make shields more visible (work-in-progress).

Fixed shield meshes on various titans.

[ Gameplay ]

TEC

Starbase Self Destruct ability updated:

Blast will now affect strike craft.

Range increased to 9000/14000.

Damage changed to 4000/9000.

Corsev Battlecruiser Balance Adjustments:

Max HP increased from 2978 to 3127.

Max Shields increased from 1218 to 1279.

Max Antimatter increased from 210 to 270.

Antimatter per level increased from 20.25 to 35.

Laser damage increased from 75 to 82.5.

Updated Laser weapon timing (visuals).

Overhauled Salvage Operations ability system. Should now properly give bonuses for Boarded and non-Boarded ships.

TEC Loyalists

Ankylon Titan Balance Adjustments:

Laser damage decreased from 135 to 114.75.

Removed incorrect side Flak Cannons (per design).

Beam damage decreased from 175(fore)/160(aft) to 148.75/136.

Missile damage decreased from 150 to 127.5.

Updated Laser weapon timing (visuals).

Antimatter Funneling ability updated per latest Titan stats.

Ability Cooldown bonus increased to 10%/15%/20%/25%.

Fortified Superstructure ability updated per latest Titan stats.

Superior Gunnery ability bonus increased to 15%/25%/35%/45%.

Furious Defense ability autocast condition improved.

TEC Rebels

Ragnarov Titan Balance Adjustments:

Gauss damage reduced from 350(fore)/250(aft) to 297.5/212.5.

RailGun damage reduced from 1200 to 975.

AutoCannon damage reduced from 130 to 110.5.

Missile damage decreased from 150 to 127.5.

Updated Gauss cannon weapon timing (visuals).

Magnetic Containment ability updated per latest Titan stats.

Ability Cooldown bonus increased to 10%/15%/20%/25%.

High Stress Alloys ability updated per latest Titan stats.

Composite Mounts ability bonus increased to 15%/25%/35%/45%.

Increased maxFleet Points on Pirate Mercenaries from 100 to 125.

Reduced cost on Pirate Mercenaries to 5000 credits.

Advent

Discord Battleship Psionic Scream ability no longer needs to face its target.

Discord Battleship Balance Adjustments:

Max Antimatter increased from 215 to 270.

Antimatter per level increased from 20.25 to 35.

Beam damage decreased from 85 to 80.

Updated weapon timing slightly (visuals).

Iconus Guardian: Shield regeneration rate increased from 0.5 to 1.2.

Revelation Battlecruiser Guidance ability duration changed to 20/25/30/35; Ability Cooldown bonus increased to 25%/30%/35%/40%.

Radiance Battleship Detonate Antimatter ability will now affect Titans, but will not disable Titan abilities.

Fixed crash bug from using Resurrection ability on a Flagship.

Progenitor Mothership Resurrection ability range changed to 5000/20000.

Solanus Adjudicator damage increased from 60 to 70; Targets per Bank reduced from 5 to 4.

Advent Loyalists

Coronata Titan Balance Adjustments:

Beam damage increased from 175 to 200.

Plasma damage increased from 125 to 150.

PointDefense damage decreased from 30 to 24.

Targets per Bank changed from 3/3/2/2 to 4/4/3/3.

Laser damage weapon timing updated (visuals).

Psi-Containment ability updated per latest Titan stats.

Ability Cooldown bonus increased to 10%/15%/20%/25%.

Psi-Reactive Armor ability updated per latest Titan stats.

Adaptive Weapons ability bonus increased to 15%/25%/35%/45%.

Fixed bug with Repossession ability that prevented it from working correctly.

Advent Rebels

Eradica Titan Balance Adjustments:

Max HP decreased from 3960 to 3564.

Max Shields decreased from 3150 to 2835.

PointDefense damage decreased from 30 to 24.

Psionic Surge damage increased from 175 to 250.

Plasma damage increased from 95 to 135.

Aft Plasma bank removed (per design).

Targets per Bank changed from 4/3/2/2 to 4/4/3/3.

Reactive Containment ability updated per latest Titan stats.

Ability Cooldown bonus increased to 10%/15%/20%/25%.

Unity Armor ability updated per latest Titan stats.

Energy Manipulation ability bonus increased to 15%/25%/35%/45%.

Starbase constructors can no longer be restored via Return of the Fallen or Resurrection abilities.

Pirates

Pirate Reaper damage per bank decreased from 10 to 9.5.

Pirate Rogue damage decreased from 57 to 40.

Pirate Planet is now protected by Hangar Defense and Repair Bays.

Fixed crash caused by trying to give the Pirates a mission.

Fixed bug related to area of effect buffs.

Many string updates to make new techs easier to understand.

Fixed bug that would cause Occupation victories to fail.

Moons are now Dwarf Planets and have been made more unique (stat wise).


[ Interface ]

Splash loading screen added to provide player feedback while assets are being loaded.

Fixed bug related to group selecting a hangar and a titan factory.

Fixed duplicate unlock text on Titan research infocards.

Mesh ownership icons will now display for non-active player fleet leaders.

Fixed crash related in Pact buttons.

Fixed crash caused by trying to give the Pirates a mission.

Fixed crash bug from applying Mods.

Removed Delete buttons from some menus. Deleting files can be done via the Manage Files screen.

Increased placementRadius value for all Titan factories; should now be more representative of actual size.

[ AI ]

Each AI type has been rebalanced to better match Rebellion. All AI player types will now construct more ships as a general rule.

AI players will now consider titans as capital ships when considering what ships to build.

AI players should now respond better to Occupation and Research victory types.

AI generally made more difficult across Normal difficulty and higher.

AI generally made easier on Easy difficulty level.

AI players should now always build ships and mixed fleets when appropriate.

[ Sound ]


Reduced volume on Unity Mass ability.

Fixed some Flagship victory event sound errors.


[ Modding ]

Fixed crash bug from applying Mods.

Added new aiUseTime OnlyWhenHullDamageExceeds.

[ Misc. ]

Fixed null pointer crash in Buff system.

Fixed crash bug from using Resurrection ability on a Flagship.

Fixed crash bug from applying Mods.

Fixed null pointer crash in PlayerAttackAI system.

Fixed crash caused by trying to give the Pirates a mission.

Fixed crash related in Pact buttons.

Fixed bug that would cause Occupation victories to fail.

Various string updates related to Achievements.

Fixed some player Achievements that weren't working as intended.

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igoMOTTZILLA
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Re: Sins of a Solar Empire BETA gets overhaul.

Post by igoDrMacro on Thu May 03, 2012 4:10 pm

Wow! Time to get back on!

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